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While it's confusing, I'm not sure how it can be solved?
On CI we're building the engine libraries with 11.0, and then package that defoldsdk.zip. We do not wish to provide multiple versions of the same defoldsdk.zip ?
While it's confusing, I'm not sure how it can be solved? On CI we're building the engine libraries with 11.0, and then package that defoldsdk.zip. We do not wish to provide multiple versions of the same defoldsdk.zip ?
Here I mean source code of extensions, not engine. Engine libraries are used as-is.
If extension has Podfile with minimal version == 13 and some other Objective-C/C++ code clang compiler will be invoked with different options for different source files. For Cocoapods sources it will be -miphoneos-version-min=13.0; for the rest of sources - -miphoneos-version-min=11.0. From my point of view all sources should be compiled with the same min version. All precompiled libraries will be used as-is.
When using Podfile with statement like
min ios/osx version used only in compiler command for pods. The rest of source code is compiled with predefined min os version (11 for ios).
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