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Add the following noise functions to @std/random with function signatures like:
functionperlin(x: number,y?: number,z?: number): numberfunctionsimplex(x: number,y?: number,z?: number,w?: number): number
I’ve been looking for a stable implementation of noise functions for some graphical use cases. It would be great if they supported seeding. There are more noise algorithms that are also useful for complex graphics but these two would be a good starting point.
The text was updated successfully, but these errors were encountered:
Add the following noise functions to
@std/random
with function signatures like:I’ve been looking for a stable implementation of noise functions for some graphical use cases. It would be great if they supported seeding. There are more noise algorithms that are also useful for complex graphics but these two would be a good starting point.
The text was updated successfully, but these errors were encountered: