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Issue description:
NavigationAgent2D and 3D both contain this note under the target_desired_distance property:
You can make navigation end early by setting this property to a value greater than path_desired_distance (navigation will end before reaching the last waypoint).
It doesn't make sense that navigation would end if the target_desired_distance is set to a value larger than path_desired_distance but smaller than distance_to_target()
Your Godot version: 4.4.1
Issue description:
NavigationAgent2D and 3D both contain this note under the
target_desired_distance
property:I believe that instead of
path_desired_distance
the author actually meantdistance_to_target()
.It doesn't make sense that navigation would end if the
target_desired_distance
is set to a value larger thanpath_desired_distance
but smaller thandistance_to_target()
URL to the documentation page:
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