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[GAME BUG]: CUSA03745 Trico/Can't climb/invisible spear/doesn't consume barrels? #2861

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DosDokTor opened this issue Apr 28, 2025 · 0 comments
Open
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@DosDokTor
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Checklist (we expect you to perform these steps before opening the issue)

  • I have searched for a similar issue in this repository and did not find one.
  • I am using an official build obtained from releases or updated one of those builds using its in-app updater.
  • I have re-dumped the game and performed a clean install without mods and the issue is still present.
  • I have disabled all patches and cheats and the issue is still present.
  • I have all the required system modules installed.

Describe the Bug

Trico 1.00-1.03 tested:
Good performance, goes to 60FPS using vblank 2
Sound relies on SONY extensions/completely mute unless sys_modules are present
Can't climb Trico (!), the spear that should be pulled out is invisible, Trico may not eat barrels (!)
The AI is alive and runs stable enough to not crash, not to mention being fast and not using much CPU, errors related to skipped instructions and models that failed to load was observed and will be posted here.

Common types of error:

[Core] stubs.cpp:42 CommonStub: Stub: getpid (nid: HoLVWNanBBc) called, returning zero to 0x94fffc99e
[Core] stubs.cpp:42 CommonStub: Stub: sceKernelGetProcessType (nid: +g+UP8Pyfmo) called, returning zero to 0x94fffc9a5
[Lib.SysModule] sysmodule.cpp:60 sceSysmoduleLoadModule: (DUMMY) called module = ORBIS_SYSMODULE_NGS2
[Core] stubs.cpp:42 CommonStub: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9009a5b77
[Render.Vulkan] tile_manager.cpp:220 TryDetile: Unsupported tiled image: R16Sfloat (Texture_Volume)

[Tty] logger.cpp:62 log_flush: [stdout] CreateBlob: Error. Cannot open file data_trico/ps4_shader_cache/material/GBufferTemplate_DITHER_CLOSE_OBJECT_vs_1977527c_m00000009_90000000_ex00000000.sb.
data_trico/ps4_shader_cache/material/Condor_HornSSS_ps_587672c3_m00000000_90000080_ex00000000.sb.
[Tty] logger.cpp:62 log_flush: [stdout] CreateBlob: Error. Cannot open file data_trico/ps4_shader_cache/material/GBufferTemplate_MULTIPLY_BLEND_LAYER_ALPHA_vs_e5c75d40_m80202c1f_90000010_ex00000000.sb.
[Tty] logger.cpp:62 log_flush: [stdout] CreateBlob: Error. Cannot open file data_trico/ps4_shader_cache/material/GBufferTemplate_MULTIPLY_BLEND_LAYER_ALPHA_ps_e5c75d40_m80202c1f_90000010_ex00000000.sb.
[Tty] logger.cpp:62 log_flush: [stdout] CreateBlob: Error. Cannot open file data_trico/ps4_shader_cache/material/GBufferTemplate_vs_00000000_m0020000e_90000010_ex00000000.sb.
[Tty] logger.cpp:62 log_flush: [stdout] CreateBlob: Error. Cannot open file
[Tty] logger.cpp:62 log_flush: [stdout] CreateBlob: Error. Cannot open file data_trico/ps4_shader_cache/material/BoyCloth3_Forward_BACKLIGHT_SHADOW_ps_cc7f996b_m00400029_90000080_ex00000000.sb.

Image Image Image

Reproduction Steps

Launch The Last Guardian on ShadPS4/Try climbing, not able to. There is suspicion about Trico not being able to consume barrels.

Specify OS Version

Windows 11

CPU

i7-11370H

GPU

RTX 3060

Amount of RAM in GB

40

Amount of VRAM in GB

6

Log File

shad_log.txt

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