Skip to content

[GAME BUG]: CUSA00002 - KILLZONE™ SHADOW FALL (memory leak and problem with "log type") #2939

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
5 tasks done
Graubek opened this issue May 15, 2025 · 2 comments
Open
5 tasks done

Comments

@Graubek
Copy link

Graubek commented May 15, 2025

Checklist (we expect you to perform these steps before opening the issue)

  • I have searched for a similar issue in this repository and did not find one.
  • I am using an official build obtained from releases or updated one of those builds using its in-app updater.
  • I have re-dumped the game and performed a clean install without mods and the issue is still present.
  • I have disabled all patches and cheats and the issue is still present.
  • I have all the required system modules installed.

Describe the Bug

After starting a new game and attempting to watch the intro video, a memory leak occurs, causing the computer to freeze. It’s worth noting that this only happens when the "log type" is set to sync—when it's set to async, the issue does not occur. Another important point is that switching from async to sync prevents further memory leaks from appearing (after restarting PC, the issue returned). It can also be added that even if you have async enabled there is a very high consumption of ram for a while

Reproduction Steps

Set log type to sync.

Specify OS Version

Windows 11

CPU

i7-13700k

GPU

RTX 4080

Amount of RAM in GB

32 GB

Amount of VRAM in GB

16 GB

Log File

Sync: Kilsync.txt
Async: Kilasync.txt (The error Shader binary info not found. appears after the end of the introductory video)
Async -> sync: Kilassyn.txt Same results as in async (I think so)

@Graubek
Copy link
Author

Graubek commented May 15, 2025

Resogun also has a problem with sync log type. When log type is set to sync game doesn't boot to menu (and crashes without any errors) but when log type is set to async game boots to menu

@Graubek Graubek changed the title [GAME BUG]: CUSA00002 - KILLZONE™ SHADOW FALL (memory leak) [GAME BUG]: CUSA00002 - KILLZONE™ SHADOW FALL (memory leak and problem with "log type") May 15, 2025
@squidbus
Copy link
Collaborator

Just to be clear: the difference between async and sync logging is usually performance, what you’re really seeing here is likely timing related issues.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants