[Loader] emulator.cpp:117 Run: Starting shadps4 emulator v0.9.0 [Loader] emulator.cpp:118 Run: Revision 9c2f71326a0c09795864a138050ee87ffd2d010f [Loader] emulator.cpp:119 Run: Branch v.0.9.0 [Loader] emulator.cpp:120 Run: Description 9c2f713 [Loader] emulator.cpp:121 Run: Remote https://github.com/shadps4-emu/shadPS4 [Config] emulator.cpp:123 Run: General LogType: async [Config] emulator.cpp:124 Run: General isNeo: false [Config] emulator.cpp:125 Run: GPU isNullGpu: false [Config] emulator.cpp:126 Run: GPU shouldDumpShaders: false [Config] emulator.cpp:127 Run: GPU vblankDivider: 1 [Config] emulator.cpp:128 Run: Vulkan gpuId: 0 [Config] emulator.cpp:129 Run: Vulkan vkValidation: false [Config] emulator.cpp:130 Run: Vulkan vkValidationSync: false [Config] emulator.cpp:131 Run: Vulkan vkValidationGpu: false [Config] emulator.cpp:132 Run: Vulkan crashDiagnostics: false [Config] emulator.cpp:133 Run: Vulkan hostMarkers: false [Config] emulator.cpp:134 Run: Vulkan guestMarkers: false [Config] emulator.cpp:135 Run: Vulkan rdocEnable: false [Loader] emulator.cpp:138 Run: Game id: CUSA03173 Title: Bloodborne™ [Loader] emulator.cpp:139 Run: Fw: 0x4500000 App Version: 01.09 [Kernel.Vmm] address_space.cpp:93 Impl: System managed virtual memory region: 0x1438d0000 - 0x7ffffbfff [Kernel.Vmm] address_space.cpp:96 Impl: System reserved virtual memory region: 0x7ffffc000 - 0xfffffffff [Kernel.Vmm] address_space.cpp:98 Impl: User virtual memory region: 0x1000000000 - 0x10fc34cffff [Kernel.Vmm] memory.cpp:32 MemoryManager: Usable memory address space: 1081_GB [Common.Filesystem] trp.cpp:68 Extract: Trophy decryption key is not specified [Loader] emulator.cpp:172 Run: Couldn't extract trophies [Input] sdl_window.cpp:113 Init: Got 1 gamepads. Opening the first one. [Input] sdl_window.cpp:127 Init: Gamepad Vendor: 054C, Product: 0CE6 [Input] sdl_window.cpp:129 Init: Detected DualSense Controller [Input] sdl_window.cpp:159 Init: Failed to set DualSense LED: [Lib.Kernel] libs.cpp:70 InitHLELibs: Initializing HLE libraries [Lib.GnmDriver] gnmdriver.cpp:2827 RegisterlibSceGnmDriver: Initializing presenter [Render.Vulkan] vk_platform.cpp:227 CreateInstance: Creating vulkan instance [Render.Vulkan] vk_platform.cpp:183 operator(): Candidate instance extension VK_EXT_layer_settings is not available [Render.Vulkan] vk_platform.cpp:280 CreateInstance: Enabled instance extensions: VK_KHR_win32_surface, VK_KHR_surface, VK_EXT_debug_utils [Render.Vulkan] vk_platform.cpp:281 CreateInstance: Enabled instance layers: [Render.Vulkan] vk_instance.cpp:104 Instance: Found 1 physical devices [Render.Vulkan] vk_instance.cpp:538 CollectDeviceParameters: GPU_Vendor: AMD proprietary driver [Render.Vulkan] vk_instance.cpp:539 CollectDeviceParameters: GPU_Model: AMD Radeon RX 6600 [Render.Vulkan] vk_instance.cpp:540 CollectDeviceParameters: GPU_Vulkan_Driver: AMD proprietary driver 2.0.342 [Render.Vulkan] vk_instance.cpp:541 CollectDeviceParameters: GPU_Vulkan_Version: 1.4.308 [Render.Vulkan] vk_instance.cpp:542 CollectDeviceParameters: GPU_Vulkan_Extensions: VK_KHR_16bit_storage, VK_KHR_8bit_storage, VK_KHR_acceleration_structure, VK_KHR_bind_memory2, VK_KHR_buffer_device_address, VK_KHR_calibrated_timestamps, VK_KHR_compute_shader_derivatives, VK_KHR_cooperative_matrix, VK_KHR_copy_commands2, VK_KHR_create_renderpass2, VK_KHR_dedicated_allocation, VK_KHR_deferred_host_operations, VK_KHR_depth_stencil_resolve, VK_KHR_descriptor_update_template, VK_KHR_device_group, VK_KHR_draw_indirect_count, VK_KHR_driver_properties, VK_KHR_dynamic_rendering, VK_KHR_dynamic_rendering_local_read, VK_KHR_external_fence, VK_KHR_external_fence_win32, VK_KHR_external_memory, VK_KHR_external_memory_win32, VK_KHR_external_semaphore, VK_KHR_external_semaphore_win32, VK_KHR_format_feature_flags2, VK_KHR_fragment_shader_barycentric, VK_KHR_fragment_shading_rate, VK_KHR_get_memory_requirements2, VK_KHR_global_priority, VK_KHR_imageless_framebuffer, VK_KHR_image_format_list, VK_KHR_index_type_uint8, VK_KHR_line_rasterization, VK_KHR_load_store_op_none, VK_KHR_maintenance1, VK_KHR_maintenance2, VK_KHR_maintenance3, VK_KHR_maintenance4, VK_KHR_maintenance5, VK_KHR_maintenance6, VK_KHR_maintenance7, VK_KHR_maintenance8, VK_KHR_map_memory2, VK_KHR_multiview, VK_KHR_pipeline_binary, VK_KHR_pipeline_executable_properties, VK_KHR_pipeline_library, VK_KHR_push_descriptor, VK_KHR_ray_query, VK_KHR_ray_tracing_maintenance1, VK_KHR_ray_tracing_pipeline, VK_KHR_ray_tracing_position_fetch, VK_KHR_relaxed_block_layout, VK_KHR_sampler_mirror_clamp_to_edge, VK_KHR_sampler_ycbcr_conversion, VK_KHR_separate_depth_stencil_layouts, VK_KHR_shader_atomic_int64, VK_KHR_shader_clock, VK_KHR_shader_draw_parameters, VK_KHR_shader_expect_assume, VK_KHR_shader_float16_int8, VK_KHR_shader_float_controls, VK_KHR_shader_float_controls2, VK_KHR_shader_integer_dot_product, VK_KHR_shader_maximal_reconvergence, VK_KHR_shader_non_semantic_info, VK_KHR_shader_quad_control, VK_KHR_shader_subgroup_extended_types, VK_KHR_shader_subgroup_rotate, VK_KHR_shader_subgroup_uniform_control_flow, VK_KHR_shader_terminate_invocation, VK_KHR_spirv_1_4, VK_KHR_storage_buffer_storage_class, VK_KHR_swapchain, VK_KHR_swapchain_mutable_format, VK_KHR_synchronization2, VK_KHR_timeline_semaphore, VK_KHR_uniform_buffer_standard_layout, VK_KHR_variable_pointers, VK_KHR_vertex_attribute_divisor, VK_KHR_video_decode_av1, VK_KHR_video_decode_h264, VK_KHR_video_decode_h265, VK_KHR_video_decode_queue, VK_KHR_video_queue, VK_KHR_vulkan_memory_model, VK_KHR_win32_keyed_mutex, VK_KHR_workgroup_memory_explicit_layout, VK_KHR_zero_initialize_workgroup_memory, VK_EXT_4444_formats, VK_EXT_attachment_feedback_loop_layout, VK_EXT_border_color_swizzle, VK_EXT_calibrated_timestamps, VK_EXT_color_write_enable, VK_EXT_conditional_rendering, VK_EXT_conservative_rasterization, VK_EXT_custom_border_color, VK_EXT_depth_clamp_control, VK_EXT_depth_clamp_zero_one, VK_EXT_depth_clip_control, VK_EXT_depth_clip_enable, VK_EXT_depth_range_unrestricted, VK_EXT_descriptor_buffer, VK_EXT_descriptor_indexing, VK_EXT_device_address_binding_report, VK_EXT_device_fault, VK_EXT_dynamic_rendering_unused_attachments, VK_EXT_extended_dynamic_state, VK_EXT_extended_dynamic_state2, VK_EXT_extended_dynamic_state3, VK_EXT_external_memory_host, VK_EXT_fragment_shader_interlock, VK_EXT_frame_boundary, VK_EXT_full_screen_exclusive, VK_EXT_global_priority, VK_EXT_global_priority_query, VK_EXT_graphics_pipeline_library, VK_EXT_hdr_metadata, VK_EXT_host_query_reset, VK_EXT_image_2d_view_of_3d, VK_EXT_image_robustness, VK_EXT_image_sliced_view_of_3d, VK_EXT_image_view_min_lod, VK_EXT_index_type_uint8, VK_EXT_inline_uniform_block, VK_EXT_line_rasterization, VK_EXT_load_store_op_none, VK_EXT_memory_budget, VK_EXT_memory_priority, VK_EXT_mesh_shader, VK_EXT_mutable_descriptor_type, VK_EXT_nested_command_buffer, VK_EXT_non_seamless_cube_map, VK_EXT_pageable_device_local_memory, VK_EXT_pipeline_creation_cache_control, VK_EXT_pipeline_creation_feedback, VK_EXT_pipeline_library_group_handles, VK_EXT_post_depth_coverage, VK_EXT_primitive_topology_list_restart, VK_EXT_private_data, VK_EXT_provoking_vertex, VK_EXT_queue_family_foreign, VK_EXT_robustness2, VK_EXT_sampler_filter_minmax, VK_EXT_sample_locations, VK_EXT_scalar_block_layout, VK_EXT_separate_stencil_usage, VK_EXT_shader_atomic_float, VK_EXT_shader_atomic_float2, VK_EXT_shader_demote_to_helper_invocation, VK_EXT_shader_image_atomic_int64, VK_EXT_shader_module_identifier, VK_EXT_shader_object, VK_EXT_shader_replicated_composites, VK_EXT_shader_stencil_export, VK_EXT_shader_subgroup_ballot, VK_EXT_shader_subgroup_vote, VK_EXT_shader_viewport_index_layer, VK_EXT_subgroup_size_control, VK_EXT_texel_buffer_alignment, VK_EXT_tooling_info, VK_EXT_transform_feedback, VK_EXT_vertex_attribute_divisor, VK_EXT_vertex_input_dynamic_state, VK_EXT_ycbcr_image_arrays, VK_AMD_anti_lag, VK_AMD_buffer_marker, VK_AMD_device_coherent_memory, VK_AMD_display_native_hdr, VK_AMD_draw_indirect_count, VK_AMD_gcn_shader, VK_AMD_gpa_interface, VK_AMD_gpu_shader_half_float, VK_AMD_gpu_shader_int16, VK_AMD_memory_overallocation_behavior, VK_AMD_mixed_attachment_samples, VK_AMD_shader_ballot, VK_AMD_shader_core_properties, VK_AMD_shader_core_properties2, VK_AMD_shader_early_and_late_fragment_tests, VK_AMD_shader_explicit_vertex_parameter, VK_AMD_shader_fragment_mask, VK_AMD_shader_image_load_store_lod, VK_AMD_shader_info, VK_AMD_shader_trinary_minmax, VK_AMD_texture_gather_bias_lod, VK_GOOGLE_decorate_string, VK_GOOGLE_hlsl_functionality1, VK_GOOGLE_user_type, VK_VALVE_mutable_descriptor_type [Render.Vulkan] vk_instance.cpp:223 CreateDevice: Physical device subgroup size 64 [Render.Vulkan] vk_instance.cpp:237 operator(): Enabling extension: VK_KHR_swapchain [Render.Vulkan] vk_instance.cpp:237 operator(): Enabling extension: VK_KHR_push_descriptor [Render.Vulkan] vk_instance.cpp:237 operator(): Enabling extension: VK_EXT_depth_range_unrestricted [Render.Vulkan] vk_instance.cpp:237 operator(): Enabling extension: VK_EXT_extended_dynamic_state3 [Render.Vulkan] vk_instance.cpp:257 CreateDevice: - extendedDynamicState3ColorWriteMask: 1 [Render.Vulkan] vk_instance.cpp:237 operator(): Enabling extension: VK_EXT_robustness2 [Render.Vulkan] vk_instance.cpp:263 CreateDevice: - robustBufferAccess2: 1 [Render.Vulkan] vk_instance.cpp:265 CreateDevice: - robustImageAccess2: 1 [Render.Vulkan] vk_instance.cpp:266 CreateDevice: - nullDescriptor: 1 [Render.Vulkan] vk_instance.cpp:237 operator(): Enabling extension: VK_EXT_custom_border_color [Render.Vulkan] vk_instance.cpp:237 operator(): Enabling extension: VK_EXT_depth_clip_control [Render.Vulkan] vk_instance.cpp:237 operator(): Enabling extension: VK_EXT_vertex_input_dynamic_state [Render.Vulkan] vk_instance.cpp:237 operator(): Enabling extension: VK_EXT_primitive_topology_list_restart [Render.Vulkan] vk_instance.cpp:237 operator(): Enabling extension: VK_KHR_fragment_shader_barycentric [Render.Vulkan] vk_instance.cpp:242 operator(): Extension VK_EXT_legacy_vertex_attributes unavailable. [Render.Vulkan] vk_instance.cpp:237 operator(): Enabling extension: VK_EXT_shader_stencil_export [Render.Vulkan] vk_instance.cpp:237 operator(): Enabling extension: VK_AMD_shader_image_load_store_lod [Render.Vulkan] vk_instance.cpp:237 operator(): Enabling extension: VK_AMD_gcn_shader [Render.Vulkan] vk_instance.cpp:237 operator(): Enabling extension: VK_AMD_shader_trinary_minmax [Render.Vulkan] vk_instance.cpp:237 operator(): Enabling extension: VK_EXT_shader_atomic_float2 [Render.Vulkan] vk_instance.cpp:283 CreateDevice: - shaderImageFloat32AtomicMinMax: 1 [Render.Vulkan] vk_instance.cpp:167 Instance: Surface format data_format=9, number_format=1 is not fully supported (vk_format=A2B10G10R10SnormPack32, missing features={ SampledImage | StorageImage | ColorAttachment | TransferSrc | TransferDst | StorageReadWithoutFormat | StorageWriteWithoutFormat }) [Render.Vulkan] vk_instance.cpp:167 Instance: Surface format data_format=9, number_format=5 is not fully supported (vk_format=A2B10G10R10SintPack32, missing features={ SampledImage | StorageImage | ColorAttachment | TransferSrc | TransferDst | StorageReadWithoutFormat | StorageWriteWithoutFormat }) [Render.Vulkan] vk_instance.cpp:167 Instance: Surface format data_format=13, number_format=4 is not fully supported (vk_format=R32G32B32Uint, missing features={ SampledImage | TransferSrc | TransferDst }) [Render.Vulkan] vk_instance.cpp:167 Instance: Surface format data_format=13, number_format=5 is not fully supported (vk_format=R32G32B32Sint, missing features={ SampledImage | TransferSrc | TransferDst }) [Render.Vulkan] vk_instance.cpp:167 Instance: Surface format data_format=13, number_format=7 is not fully supported (vk_format=R32G32B32Sfloat, missing features={ SampledImage | TransferSrc | TransferDst }) [Core.Linker] module.cpp:117 LoadModuleToMemory: Loading module eboot.bin to 0x800000000 [Core.Linker] module.cpp:125 LoadModuleToMemory: ======== Load Module to Memory ======== [Core.Linker] module.cpp:126 LoadModuleToMemory: base_virtual_addr ......: 0x0000000800000000 [Core.Linker] module.cpp:127 LoadModuleToMemory: base_size ..............: 0x00000000056d4000 [Core.Linker] module.cpp:128 LoadModuleToMemory: aligned_base_size ......: 0x00000000056d4000 [Core.Linker] module.cpp:159 LoadModuleToMemory: program header = [0] type = Loadable [Core.Linker] module.cpp:160 LoadModuleToMemory: segment_addr ..........: 0x0000000800000000 [Core.Linker] module.cpp:161 LoadModuleToMemory: segment_file_size .....: 84776668 [Core.Linker] module.cpp:162 LoadModuleToMemory: segment_memory_size ...: 84787200 [Core.Linker] module.cpp:163 LoadModuleToMemory: segment_mode ..........: (R_X) [Core.Linker] module.cpp:159 LoadModuleToMemory: program header = [1] type = Loadable [Core.Linker] module.cpp:160 LoadModuleToMemory: segment_addr ..........: 0x00000008050dc000 [Core.Linker] module.cpp:161 LoadModuleToMemory: segment_file_size .....: 3185464 [Core.Linker] module.cpp:162 LoadModuleToMemory: segment_memory_size ...: 6258688 [Core.Linker] module.cpp:163 LoadModuleToMemory: segment_mode ..........: (RW_) [Core.Linker] module.cpp:221 LoadModuleToMemory: Unimplemented type Interpreter Path [Core.Linker] module.cpp:198 LoadModuleToMemory: TLS virtual address = 0x8050dc040 [Core.Linker] module.cpp:199 LoadModuleToMemory: TLS image size = 1872 [Core.Linker] module.cpp:221 LoadModuleToMemory: Unimplemented type SCE Comment [Core.Linker] module.cpp:221 LoadModuleToMemory: Unimplemented type SCE Library Version [Core.Linker] module.cpp:226 LoadModuleToMemory: program entry addr ..........: 0x00000008000000a0 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Skip Intro, Offset: 34436911416, Value: 00000000 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Skip Intro, Offset: 34436911444, Value: 00000000 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Skip Intro, Offset: 34436911470, Value: 00000000 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Disable Chromatic Aberration, Offset: 34396043944, Value: c783ac000000000000009090 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Disable Motion Blur, Offset: 34396046715, Value: eb16 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Disable HTTP Requests, Offset: 34391712496, Value: 9090909090 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Disable HTTP Requests, Offset: 34393181590, Value: 9090909090 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Disable HTTP Requests, Offset: 34394268329, Value: 9090909090 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34372043791, Value: eb1d [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34376330774, Value: eb19 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34376330776, Value: 4156 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34376330778, Value: 41c746080000803f [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34376330786, Value: c4c17a5e4608 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34376330792, Value: 415e [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34376330794, Value: e933070000 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34376330799, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34376330800, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34376332631, Value: c4c17a104608 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34376332637, Value: e9b6f8ffff [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34384878449, Value: e933010000 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34384878454, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34384878455, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34384878761, Value: 488d054868d403 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34384878768, Value: 488b00 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34384878771, Value: 8b8064020000 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34384878777, Value: 8945b8 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34384878780, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34384878781, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34384878782, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34384878783, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34384878784, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34384878785, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34384878786, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34384878787, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34384878788, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34384878789, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34384878790, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34384878791, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34384878792, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34384878793, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34384878794, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34384878795, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34384878796, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34384878797, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34384878798, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34384878799, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34384878800, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34384878801, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34384878802, Value: e9a1feffff [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34390917505, Value: 488d3d70437803 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34390917512, Value: 488b3f [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34390917515, Value: c5fa598764020000 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34390917523, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34390917524, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34390917525, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34390917526, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34390917527, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34390917528, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34390917529, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34390917530, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34390917531, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34390917532, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34390917533, Value: e96e010000 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34390917896, Value: e974feffff [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34390917901, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34390917902, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34390917903, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34392734954, Value: eb24 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34392734956, Value: 488d1d05885c03 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34392734963, Value: 488b1b [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34392734966, Value: c5fa108364020000 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34392734974, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34392734975, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34392734976, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34392734977, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34392734978, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34392734979, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34392734980, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34392734981, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34392734982, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34392734983, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34392734984, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34392734985, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34392734986, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34392734987, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34392734988, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34392734989, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34392734990, Value: eb42 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34392735048, Value: eba2 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394749, Value: 8b8364020000 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394755, Value: 8945c8 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394758, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394759, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394760, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394761, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394762, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394763, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394764, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394765, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394766, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394767, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394768, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394769, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394770, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394771, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394772, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394773, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394774, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394775, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394776, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394777, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394778, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394779, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394780, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394781, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394782, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394783, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394784, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394785, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394786, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394787, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393394788, Value: 488d05a5765203 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393507966, Value: 41c74424188988883c [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393507975, Value: 48b90000000001000000 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393833153, Value: c3 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393833154, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393833155, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393833156, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34393833157, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34396527985, Value: e881090000 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34396527990, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34396527991, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34396527992, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: 60 FPS (With Deltatime), Offset: 34405609848, Value: 4831c0c3 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Disable vsync, Offset: 34395075185, Value: 4831f6 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Disable vsync, Offset: 34393507966, Value: 41c74424186f12833a [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Resolution Patch (900p), Offset: 34444839416, Value: 00000640 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Resolution Patch (900p), Offset: 34444839420, Value: 00000384 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Resolution Patch (900p), Offset: 34383088725, Value: b880070000 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Resolution Patch (900p), Offset: 34383088730, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Resolution Patch (900p), Offset: 34383088731, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Resolution Patch (900p), Offset: 34383088732, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Resolution Patch (900p), Offset: 34383088733, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Resolution Patch (900p), Offset: 34383088734, Value: c4e1fa2ac8 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Resolution Patch (900p), Offset: 34383088739, Value: b838040000 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Resolution Patch (900p), Offset: 34383088744, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Resolution Patch (900p), Offset: 34383088745, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Resolution Patch (900p), Offset: 34383088746, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Resolution Patch (900p), Offset: 34383088747, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Resolution Patch (900p), Offset: 34383090375, Value: b880070000 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Resolution Patch (900p), Offset: 34383090380, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Resolution Patch (900p), Offset: 34383090381, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Resolution Patch (900p), Offset: 34383090382, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Resolution Patch (900p), Offset: 34383090383, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Resolution Patch (900p), Offset: 34383090384, Value: c4e1fa2ac8 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Resolution Patch (900p), Offset: 34383090389, Value: b838040000 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Resolution Patch (900p), Offset: 34383090394, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Resolution Patch (900p), Offset: 34383090395, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Resolution Patch (900p), Offset: 34383090396, Value: 90 [Loader] memory_patcher.cpp:488 PatchMemory: Applied patch: Resolution Patch (900p), Offset: 34383090397, Value: 90 [Loader] memory_patcher.cpp:343 OnGameLoaded: Patches loaded successfully [Core.Linker] module.cpp:369 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000d000000000009 [Core.Linker] module.cpp:369 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001c000000000009 [Core.Linker] module.cpp:369 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0018000000000009 [Core.Linker] module.cpp:369 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0006000000000009 [Core.Linker] module.cpp:369 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0026000000000009 [Core.Linker] module.cpp:369 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0019000000000009 [Core.Linker] module.cpp:369 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0005000000000009 [Core.Linker] module.cpp:369 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001e000000000009 [Core.Linker] module.cpp:369 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0001000000000009 [Core.Linker] module.cpp:369 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000a000000000009 [Core.Linker] module.cpp:369 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001b000000000009 [Core.Linker] module.cpp:369 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0014000000000009 [Core.Linker] module.cpp:369 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0023000000000009 [Core.Linker] module.cpp:369 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0004000000000009 [Core.Linker] module.cpp:369 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0009000000000009 [Core.Linker] module.cpp:369 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0017000000000009 [Core.Linker] module.cpp:369 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0024000000000009 [Core.Linker] module.cpp:369 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0010000000000009 [Core.Linker] module.cpp:369 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0011000000000009 [Core.Linker] module.cpp:369 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000f000000000009