A desktop application built with Python that simplifies the Godot Engine development environment management.
Godot Launcher provides a centralized interface for managing Godot projects, engine versions, extensions, and templates. It streamlines the workflow for Godot developers by offering an efficient way to organize and launch projects, download different versions of the engine, and manage extensions and templates.
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Project Management
- Create new projects
- Import existing projects
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Godot Engine Version Management
- Download and install multiple Godot versions
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Extensions Management
- Browse available extensions from Godot Asset Library
- Multi-project extension installation
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Templates Management
- Browse and download project templates
- Use templates when creating new projects
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Settings and Configuration
- Customizable application settings
- Cache management with cleanup options
- Log file management
- Operating System:
- Windows
- Linux (can't be testes)
- MacOS (in the roadmap)
- Python: 3.8 or higher
- Dependencies: PyQt6, Requests
Get the Latest Release
- Your antivirus may detect the no console version as false positive due to the flag console=False used during build, but they are identical and safe.
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Clone the repository:
git clone https://github.com/sebastianoboem/godot-launcher.git cd godot-launcher
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Create and activate a virtual environment (recommended):
python -m venv .venv source .venv/bin/activate # On Windows: .venv\Scripts\activate
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Install the required dependencies:
pip install -r requirements.txt
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Run the application:
python main.py
- Set up Manal Godot Path and press Validate (optional).
- This is the fallback executable to use when no Installed Version is found.
- Set up Godot Downloaded Version Folder.
- This is the forder where the launcher can download new engine versions.
- Choose an avaiable online version from Fetched Online Versions for the Download.
- Press Download Selected Version.
- Choose Installed Versions downloaded before.
- Press OK.
- Set up Default Projects Folder Path an press Save Path .
- This is where projects will be created.
- Program will automatically scan for existing projects.
- Browse and search for extensions in the Extensions tab.
- Select it using checkox near the icon to save as default for next projects.
- You can install selected extensions in the already existing projects.
- Clean the application cache through the Settings dialog to free up disk space.
- Manage log files for troubleshooting.
GodotLauncher/
├── main.py # Entry point
├── utils.py # Utility functions
├── data_manager.py # Data management
├── project_handler.py # Project handling
├── api_clients.py # API clients
├── validators.py # Input validation
│
├── gui/ # UI components
│ ├── main_window.py # Main window
│ ├── projects_tab.py # Projects tab
│ ├── extensions_tab.py # Extensions tab
│ ├── templates_tab.py # Templates tab
│ ├── settings_dialog.py # Settings dialog
│ └── ... # Other UI components
│
└── cache/ # Temporary cache
If you find an issue/bug on code and you cannot try fix and submit a pull request, open up an Issue on how you have find the bug.
- Be as much detailed as possible so i can reproduce the bug/issue by myself and try to fix it as fast as possible. The more detail you gave, the better i can find the issue.
Contributions are welcome! Please feel free to submit a Pull Request.
Feel free to open up a poll in the discussions sections.
- Try to be as much detailed as possible.
- Include some example.